?-VECTORS

?-VECTORS (title to be determined) is an attempt at bringing a structured game to a diceless medium where only strategy has any consequences and randmonization is no longer an issue. The idea is that you chose your ?-factor then you chose your Virtues and then make characters and play. I'd like to get it to the point where all traditional settings are included in one document.


MECHANICS
   A. Basic Resolution
      1. Personal Task
      2. Social Conflict
      3. Physical Conflict
   B. Focused Resolution
      1. Argument
      2. Fight
   C. Growth
      1. Lessons
      2. Excercise
      3. Rewards
      4. Accumulate Wealth
   D. Pools

CHARACTER CREATION
 Character Concept
 Priority System
 Priority Chart
 Force of Character
 Character Creation Worksheet
 Character Sheet

?-VECTORS 
  ?-Factor
  V. Virtues
  E. Emotional Attributes
     1. Love
     2. Hate
     3. Crave
     4. Grieve
     5. Idealize
  C. Creeds
  T. Talent
     1. Vigor
     2. Coordination
     3. Beauty
     4. Reason
     5. Awareness
     6. Essence
  O. Origin
     A. Class Restrictions
        1. Royalty
        2. Nobility
        3. Landowner
        4. Freeman
        5. Peasant/Slave
     B. Resources
        1. Relationships
        2. Associations
        3. Contacts
        4. Wealth
           i. Property
          ii. Gear
         iii. Funds
  R. Rewards
     A. Major Rewards
        1. Major Celestial Gifts
        2. Major Karmic Gifts
        3. Major Terrestial Gifts
     B. Minor Rewards
        1. Minor Celestial Gifts
        2. Minor Karmic Gifts
        3. Minor Terrestial Gifts
  S. Skills
     A. Skill Descriptions
        1. Personal
        2. Social
        3. Physical
     B. Skill Sets
        1. Royal Skill Sets
        2. Noble Skill Sets
        3. Landowner Skill Sets
        4. Freeman Skill Sets
        5. Serf/Slave Skill Sets
     C. Comprehensive Skill List