chimera phoenix

gooderguy

gooderguy's picture
Level 6
Battlerager

so, i'm trying to rebirth this chimera project...

here's my idea for a game. originally it was intended to be a cleaner version of TXWD that my friends created, but now it's such a different beast, i'm gonna goit on my own, or with you guys anyway. i'm thinking it's gonna be diceless. no more randmonization, but plenty of pool spending and a little number crunching to get the statistics going... maybe i'll add a dice back in eventually

this is the culmination of the 'ultimate game' for my rp-ing tastes. all the games i like, thrown into the neckercube matrix

Premise
there are 8 parts to the system. eventually i think they can tranlsate to almost any setting, given enough 'world building' so i'll start by describing them generally

First thing you have to decide is
X - What is the X factor? what is the thing that makes this setting/characters different? is it a supernatural ability like 'chi' in ancient china, or 'magic' in fantasy, or 'bionics' in a futuristic game, or 'engineering' in a steampunk game. if you want to allow more than one, go for it.

then you decide
V - what are the virtues of the setting? pick 5 moreys or moral bounderies expected in the world. they should be on a bipolar scale. for example,
mercy vs. cruelty. humility vs. arrogance. loyalty vs. selfishness. ceremony vs. rudeness. righteousness vs. corruption these are key virtues in the ancient chinese civilization based on confuciousses teachings.
this is the cultural component. this is what your are exploring in the setting. this is what the character's must attest to.

that is it with setting creation. next begins character creation
you must ask ...
E - what are the Emotional Attributes of your character
this is the human component. what the character is driven by. this is what you are exploring as individual players. it involves answering 5 questions

who do you love? - a person or group of people
who do you hate? - a person or group of people
what do you crave? - is it sex, food, drugs, recognition, power, money?
what do you grieve? - what makes the character sad?
What do you idealize? - what is the characters dream?

these are people/groups/concepts specific to each character. a major part of character creation. each emotional attribute gets a rating from 1-5. this rating changes over the course of play, based on dramatic exchanges.

next is C for Creed - these are the words the characters live by. each character gets 3 creeds. examples, 'my word is my bond', 'my friends are my life,' 'death before dishonor' - a creed is something a person can say, a chant to get him through a hard decision

then we break down the more mechanical stuff,
T - Talent - this is the statistic for the inborn raw talent of the character
it includes Vigor, Coordination, Beauty, Reason, Awareness and Essenc
these are the basic stats for a sentient being, everything is derived off of the character's talent..

O - origins - this is where the character came from. in a medievil china setting, it's broken down into Royalty, Nobility, Landowner, Freeman, or Peasant/Slave. the character's origins denote the range of possibilities he has to start from

R - resources - these are gifts the character has been given. they can be treasures, secret knowledges, supernatural traits, etc.

S - skills - this is what the character has worked for. the character spent his life learning these to make his way in the world

i'm putting this and the genral mechanics ideas i have on the chimera page...

http://www.rollinitiative.com/chimera/index.php

if i can figure out how ...

gooderguy

gooderguy's picture
Level 6
Battlerager

i've called it x-vectors for now, check the rest out on the chimera page. more to come. i wanna get this hashed out before i begin re-writing my book in september, so gimme feedback you lazy mo-fos

Castlin

Castlin's picture
Epic
Admin

I'm glad chimera is a useful tool for you!

I would break up the pages instead of having one huge page like you have right now. I'd also assign them to a category and then compile an index. That will make it easier to maintain and grow. You can look at the source for some of my Rot pages to get an idea of how to do these things.

"X-Factor" is VERY close to "Mayhem".

Also I just found out Mayhem6 is a band :cry:

Any comments I have on this game I will make in the discussion pages of the wiki (if I don't change it directly!).

Brevity is the soul of

Khaylin

Khaylin's picture
Level 20

Castlin wrote:
Also I just found out Mayhem6 is a band :cry:

Any comments I have on this game I will make in the discussion pages of the wiki (if I don't change it directly!).

Get them to do the soundtrack for the movie they make when your game gets huge.

gooderguy

gooderguy's picture
Level 6
Battlerager

have you guys heard of the game 'Dread'?

a guy on nerdnyc created it. no dice. no cards. no randmonization. you wanna know how task resolution works?

jenga

that's right, it's a survival horror game that makes you pull a jenga piece out and put it on the top to survive. if you knock the tower over, you die. it's obviously a one-time game, supposed to create that 'survival horror ' movie type feel. i think it's an AWESOME idea for a one-shot scenario game.

imagine the heart thumping when there are tons of holes in the jenga tower and the creature grabs you. "
there's one peace left. if you do it, you manage to grab the flame-thrower and toast the baddy."

"Can you feel the Dread?"